Taiwan Mahjong 台灣麻將

Everything you need to sit down and play tonight

🀇 🀙 🀐 🀀 🀄 🀅 🀆

1 The Goal

Collect 5 sets + 1 pair. That's it. That's the whole game.

🀈🀉🀊 · 🀔🀔🀔 · 🀚🀛🀜 · 🀀🀀🀀 · 🀖🀗🀘 · 🀄🀄

Five groups of three, plus one matching pair = a winning hand (17 tiles).

You hold 16 tiles in your hand. You win the moment your 17th tile (drawn or taken from a discard) completes the pattern above. First to do it ends the round.

Taiwan mahjong is the 16-tile version. If you've played Chinese or Japanese mahjong, it's the same idea with a bigger hand — 5 sets instead of 4.

2 The Tiles

Three suits — 1 to 9, four copies each

Characters 萬 (wan)

🀇🀈🀉🀊🀋🀌🀍🀎🀏

Circles 筒 (tong)

🀙🀚🀛🀜🀝🀞🀟🀠🀡

Bamboo 條 (tiao) — the 1 is a bird

🀐🀑🀒🀓🀔🀕🀖🀗🀘

Honors — no numbers, no runs

Winds: East, South, West, North

🀀 🀁 🀂 🀃

Dragons: Red, Green, White (blank)

🀄 🀅 🀆

Honor tiles can only form triplets or pairs — never runs.

Flowers & Seasons — 8 bonus tiles

🀢🀣🀤🀥 🀦🀧🀨🀩

Not part of your hand. If you draw one, flip it face-up in front of you and draw a replacement from the end of the wall. Free points.

3 What Counts as a Set

Run 順子 shùnzi
🀚🀛🀜
Three in a row, same suit. Numbers only — no winds or dragons. Doesn't wrap (9-1-2 is not a run).
Triplet 刻子 kèzi
🀔🀔🀔
Three identical tiles. Any tile type, including winds and dragons.
Kong 槓 gàng
🀀🀀🀀🀀
Four identical tiles. Counts as one set, but you draw a bonus replacement tile from the back of the wall.
Pair 對子 duìzi
🀄🀄
Two identical tiles. You need exactly one pair — it's the "eyes" of your hand.

4 How a Turn Works

  1. Draw one tile from the wall (or take the previous player's discard if you're calling — see below).
  2. Look at your hand. Did that tile help? You now have 17 tiles and need to get back to 16.
  3. Discard one tile face-up into the middle, and say its name out loud.
  4. Play passes to the right (counter-clockwise), unless someone calls the discard.

If you drew a flower 🀢, flip it in front of you and draw again before discarding.

Which tile should I throw?

5 Calling Someone's Discard

When a tile is discarded, any player can grab it — but only if it completes a set right now. Say the call out loud before the next player draws, then show the set face-up on the table and discard a tile.

"Pung!" 碰 pèng
You have two matching tiles and someone discards the third. Anyone at the table can pung — you can steal a turn from players ahead of you.
"Kong!" 槓 gàng
You have three matching tiles and someone discards the fourth. Take it, then draw a replacement tile from the end of the wall.
"Chow!" 吃 chī
The discard completes a run for you. ⚠️ Only from the player directly on your left (the one right before your turn).
"Hu!" 胡 hú — win
The discard completes your whole hand. Beats everything.

If two people call at once

Win > Kong/Pung > Chow. A win always wins. A pung beats a chow. Two people calling a win? The one closest to the discarder's right takes it.

The trade-off: calling speeds your hand up, but a called set stays face-up on the table for everyone to see — and in most house rules an "open" hand scores less. Beginners: call freely, worry about points later.

6 Winning

TermWhat it means
Hu 胡You've completed 5 sets + 1 pair. Announce it and lay your hand face-up.
Self-draw
自摸 zìmō
You drew the winning tile yourself. All three players pay you.
Off a discard
放槍 fàngqiāng
You won on someone's discard. Only that person pays. This is why late-game discards get nervous.
Draw 流局Wall runs out with no winner. Nobody pays; deal again with the same dealer.

Scoring, the short version

Hands are worth tai (台) — points that stack up. A basic win is worth a base amount, and extras add tai. The host will settle up; you don't need to memorize this to play. Common ones:

Beginner strategy: don't chase fancy hands. Just get 5 sets + a pair on the table before anyone else does. A cheap win beats a beautiful hand that never finishes.

7 Setup & Table Rules

Setting up

  • Shuffle all 144 tiles face-down, then each player builds a wall 18 tiles long, 2 high.
  • Push the walls together into a square.
  • Seats are winds: East, South, West, North — going counter-clockwise.
  • East is the dealer and gets 17 tiles; everyone else gets 16. East discards first.
  • Flip up any flowers you were dealt and draw replacements before play starts.

Don't be that person

  • Say your discard out loud. Silent discards cause arguments.
  • Once you let go of a tile, it's gone. No take-backs.
  • Call fast — if the next player has drawn, you're too late.
  • Keep your hand upright and facing you. Don't flash tiles.
  • Don't touch the wall or other people's tiles.
  • Count before you declare a win. Declaring a bogus win is usually penalized.

Dealer rotation

If the dealer (East) wins or the hand is a draw, they stay dealer and everyone plays again. Otherwise the dealer role passes to the right and everyone's seat wind shifts.